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Why Some Servants Never Get Buffed in Fate/Grand Order: A Deep Analysis of FGO’s Character Balance Philosophy
After eight years of playing Fate/Grand Order, one player has identified a troubling pattern: certain Servants remain deliberately unbuffed while others receive regular enhancements. This analysis explores whether this disparity reflects intentional game design strategy or operational oversight, and what it reveals about modern gacha game economics.
What Happened
A video circulating in the FGO community highlights a persistent issue: multiple Servants in Fate/Grand Order have gone years without receiving strength enhancements, despite clear power gaps compared to newer units. The discussion has sparked debate within the player community about whether this represents deliberate design philosophy or neglect by the development team.
The core question is whether FGO’s management intentionally stratifies character power levels to influence player behavior and spending patterns, or whether certain Servants simply fall outside development priorities.
Why It Matters
This issue touches on fundamental questions about fairness, player retention, and game design ethics in the gacha gaming industry. When players invest time and resources into characters that never receive meaningful updates, it raises questions about the relationship between developers and their community. Additionally, this pattern reveals how modern games use character availability and power levels as psychological and commercial tools.
Understanding FGO’s approach provides insight into broader industry trends in how live-service games manage character progression and player engagement over extended service periods.
Background
Fate/Grand Order launched in 2015 and has maintained continuous operation for over eight years. The game features a “Servant Strengthening” system that periodically enhances character abilities through dedicated quests. However, not all Servants receive these enhancements at equal rates or intervals.
The author of this analysis began playing FGO in November 2015, just three months after launch. Over eight years of continuous play, combined with experience across 300+ games and 500+ anime titles, they have observed patterns in which Servants receive buffs and which remain perpetually weak.
Comparison with other games like Granblue Fantasy and Fate/Extella Link reveals that FGO’s approach to character strengthening is distinctly different. While Granblue Fantasy strengthens nearly all characters within an average of one year, FGO leaves approximately 40% of Servants without meaningful enhancements for three years or longer.
Key Points
- FGO deliberately leaves certain Servants unbuffed for extended periods, creating a visible power hierarchy among characters
- Servants that received strong initial stats in 2015-2016 rarely receive enhancements, suggesting intentional long-term balance planning
- Characters with low commercial value or minimal story importance show lower buffing priority
- This system differs significantly from competitor games like Granblue Fantasy, which buff nearly all characters systematically
- Player psychology research suggests this creates three stages: expectation, disappointment, and attachment—potentially increasing long-term loyalty
- The community has largely accepted this as intentional design rather than oversight
Timeline
- November 2015: FGO launches; author begins playing three months after release
- 2015-2016: Initial Servant roster released with varying power levels
- 2017-2019: Author and community wait for promised Servant Strengthening quests; pattern of selective buffing becomes apparent
- 2019 (mid-year): Author realizes certain Servants will likely never receive buffs
- 2020-2024: Pattern holds true; no major policy shift occurs
- Present: Community discussion intensifies about whether this reflects intentional strategy
Perspectives
Supportive View: Some players argue that unbuffed Servants create challenge and strategic depth. Using weak characters in high-difficulty quests provides a sense of achievement. This perspective views the system as intentionally creating varied difficulty levels and playstyles.
Critical View: Other players see this as unfair stratification that punishes players who invested in certain characters. They argue the system is designed to manipulate spending behavior and that newer players receive explicit advice to avoid certain Servants entirely. This view treats the system as exploitative.
Neutral/Industry View: Game industry professionals acknowledge the commercial logic while noting that player satisfaction could improve through more equitable buffing. This perspective recognizes the business rationale while questioning its long-term sustainability.
Psychological Analysis: The unbuffed Servant system may actually increase player loyalty through the “sunk cost fallacy” and “scarcity effect.” Players who invest in weak characters often develop deeper attachment, potentially creating more valuable long-term players than those using optimized rosters.
Insights
After eight years of observation, the evidence strongly suggests FGO’s buffing disparity reflects deliberate design philosophy rather than operational oversight. The consistency of the pattern—Servants with strong initial stats remain unbuffed, while commercially underperforming characters receive low priority—indicates strategic intent.
This approach represents an industry trend toward “character value stratification,” where games intentionally create power hierarchies to optimize player spending and engagement. FGO pioneered this strategy around 2015-2016, and by 2018-2020, multiple major gacha titles adopted similar systems.
The psychological mechanism appears deliberate: players experience expectation, disappointment, and ultimately attachment to unbuffed characters. This creates a paradoxical effect where the most neglected characters sometimes develop the most dedicated fanbases—potentially increasing long-term player value.
Three scenarios appear possible for FGO’s future: (1) “Gradual Salvation”—systematic buffing of remaining Servants as the game approaches later service stages; (2) “New System”—replacement of current strengthening mechanics with more equitable alternatives; or (3) “Status Quo”—continuation of current selective buffing strategy.
Regardless of which scenario unfolds, the current system demonstrates that modern gacha games view character balance not merely as a technical problem but as a psychological and commercial tool. Whether this represents good game design or exploitative practice remains contested within the community, but its intentionality is now clear.
For players, the practical lesson is that character strength in FGO depends less on objective power levels than on understanding the game’s design philosophy and finding meaningful roles for every unit within that framework.

